The Research-Creation working group would like to invite CMS affiliates, students, and faculty to join us on Zoom, Thursday, November 24, 1-2:30 pm for the following event.
cMAS in the School of Art & Technologies (SFU Surrey) researchers and artists explore how old and new technologies shape historical narratives and contemporary practices of media arts and design. We use a critical lens informed by feminist theories to consider how categories of difference, traditional disciplinary boundaries, and the legacies of colonialism continue to produce exclusions. Current projects have addressed diaspora and migration studies through creative methods. This presentation will offer a brief overview of projects-in-progress including “Creative Diasporas” an interactive media work in response to Ghanaian Writing on Migration and Diaspora, a 2021 publication in the art project, Reading the Migration Library (Lois Klassen), and “Creating the Latin American Female Cyborg: a participatory methodology for creating docu-games” (Catherine Santos Pearce).
GABRIELA ACEVES SEPÚLVEDA (PhD) is a media artist and Associate Professor at the School of Interactive Arts and Technology at SFU, where she directs cMAS https://criticalmediartstudio.com/. She is the author of the award-winning book Women Made Visibly: Feminist Art and Media in post-1968 Mexico (2019). Her research–creationprojects investigate the intersections of art and technology from a feminist perspective.
LOIS KLASSEN is a SSHRC Post Doctoral Fellow at cMAS and a research ethics coordinator at Emily Carr University of Art and Design. Her research aims to understand and articulate the range of ethical considerations in research–creation methods, particularly in the field of forced migration research.
CATHERINE SANTOS PEARCE is a documentary filmmaker and Master’s student at the School of Interactive Arts and Technology at SFU. She has directed and produced several documentary shorts that have shown and received awards at film festivals internationally, including her 2018 short DREAMer, which intimately portrays the life of a DACA recipient and university student in the United States. She is currently using research–creation to explore the telling of Latin American women’s stories through reality based narrative video games.
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